
Primary artist for an 8 month, two-player 18th century horror game experience. Responsible for the full visual pipeline, including 3D environment assets, character modeling, and complete UI/UX interface design.
The game pits a explorer solving ciphers and collecting heirlooms against a ghost building fear to possess them. The interface and asset design explicitly separate physical survival mechan

Designed for readability in dark, atmospheric environments, the Explorer’s UI uses high-contrast orange accents to represent light, guidance, and warmth. The vibrant amber interface balances functional clarity with the game’s dim aesthetic, ensuring critical player information remains instantly visible amidst the shadows.

To contrast the living world, the Ghost’s UI elements and icons are styled in spectral teal. This cooler, ethereal palette reflects the spirit realm while maintaining clear visual distinction from the Explorer's warm interface, giving the player instant feedback on otherworldly abilities and interactions.

Built for two-player co-op, these 3D models bridge two entirely different worlds. The Explorer brings a modern edge to the haunted estate with casual jeans, a t-shirt, plaid jacket, and a ball cap. The Ghost brings historical horror to life through an 18th-century bride model featuring traditional period hair and a ghostly wedding dress. Together, their distinct low-poly forms deliver immediate visual clarity between survivor and spirit.

Grounded in contemporary teenage style, the Explorer is modeled in casual modern attire—featuring a layered plaid jacket, graphic t-shirt, classic denim jeans, and a ball cap. This distinct silhouette creates an immediate visual contrast against the ornate 18th-century manor, emphasizing his role as an out-of-place intruder braving the dark to survive and escape.

Bound to the manor's tragic history, the ghost is designed around an 18th-century bride aesthetic. Featuring period-accurate tall hair and a tattered wedding gown, her silhouette bridges regal elegance with eerie haunting mechanics. The visual design emphasizes her status as a restless spirit, reflecting both her lost past and her supernatural role as the mansion's hunter.

Designed to ground players in the game's narrative from the moment they launch, the title screen features the main entrance door illuminated by a modern flashlight beam. Styled in a low-poly art aesthetic, the design bridges the modern teens' perspective with the manor's ominous history—using interactive flashlight-on and flashlight-off states to immediately establish the mood, environmental lighting, and core exploration theme.

To reflect the outcome of each match, the end screen dynamically shifts between the Ghost and the Explorer based on who claims victory. Set against a low-poly 18th-century manor interior—featuring period portraiture, crumbling stonework, and ornate library study details—the screen grounds the final match results directly inside the haunted estate environment.

Designed as the core visual identity for our development studio, this custom logo features flowing cosmic typography paired with a cosmic gradient palette of deep purples, blues, and violet tones. Embedded sparkling star accents and swirling nebula flourishes wrap around clean sub-text, balancing playful artistic flair with a clear, professional brand presence for our team's capstone project.
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