Makayla Harrison

Makayla HarrisonMakayla HarrisonMakayla Harrison

Makayla Harrison

Makayla HarrisonMakayla HarrisonMakayla Harrison
  • Home
  • Art Work
    • Capstone: No Way Out
    • 3D Assets & Models
    • Level Design
    • Digital Paintings
    • Mixed Media
    • Photography
  • About Me
  • More
    • Home
    • Art Work
      • Capstone: No Way Out
      • 3D Assets & Models
      • Level Design
      • Digital Paintings
      • Mixed Media
      • Photography
    • About Me
  • Home
  • Art Work
    • Capstone: No Way Out
    • 3D Assets & Models
    • Level Design
    • Digital Paintings
    • Mixed Media
    • Photography
  • About Me

First Level Design

Top-down architectural plan showing buildings, trees, and pathways.

2D layout for Level

3D Max Level Design

This was my first level design project, taking an initial 2D layout map from concept drawing into 3D using 3ds Max.

I wanted to design a post-apocalyptic town where nature has started reclaiming the built environment. Bringing in my background in landscape design, I focused on how trees and foliage would naturally group, spread, and take over ruined buildings and broken paths over time.


Landscape Integration: Used real-world plant and tree placement ideas to make the overgrown environment feel natural rather than randomly placed. 

World Building: Added broken roof sections, damaged walls, and abandoned vehicles to show the story of a forgotten town.

Copyright © 2026 Makayla Harrison - All Rights Reserved.

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