

This was my first level design project, taking an initial 2D layout map from concept drawing into 3D using 3ds Max.
I wanted to design a post-apocalyptic town where nature has started reclaiming the built environment. Bringing in my background in landscape design, I focused on how trees and foliage would naturally group, spread, and take over ruined buildings and broken paths over time.
Landscape Integration: Used real-world plant and tree placement ideas to make the overgrown environment feel natural rather than randomly placed.
World Building: Added broken roof sections, damaged walls, and abandoned vehicles to show the story of a forgotten town.


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